EVENT BOARDSIZE 19 SETUP W E17 D17 C16 D15 P18 P17 P16 Q17 R17 S17 S16 O15 P14 R14 D3 D5 N3 O3 Q3 R3 S3 S4 R6 SETUP B F16 E16 F17 K17 O18 O17 O16 R16 Q16 Q15 P15 S15 S14 R13 Q12 K3 N5 P4 Q4 R4 R5 S5 Q6 MARK \t@Q17 COM Problem 110. Black to play. White has just secured her corner by connecting with the marked stone. What should Black do next ? ENDCOM B 1 N15 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black should atari with 1, ... ENDCOM W 2 O14 B 3 O12 COM ... then attack with 3. ENDCOM VAR B 3 N14 COM Failure. Black could drive the white stones toward the bottom with 3. ENDCOM W 4 P12 B 5 P11 W 6 O12 B 7 M12 W 8 O11 B 9 P10 W 10 O10 B 11 P9 COM Black secures territory on the right with 11. ENDCOM W 12 M10 B 13 K11 MARK \t@D15 COM After 13, White's stones are still in danger, but Black's moyo at the top is wide open and, with the marked stone in place, its scope is limited. <= ENDCOM ENDVAR W 4 N14 B 5 M15 W 6 M14 MARK 4@N14 COM White runs away with 4 and 6, ... ENDCOM B 7 L15 MARK 5@M15 COM ... inducing Black to secure his territory at the top with 5 and 7. ENDCOM W 8 M12 COM Next, White jumps to 8 and ... ENDCOM B 9 N10 COM ... Black turns his moyo on the right into territory. <= ENDCOM