EVENT BOARDSIZE 19 SETUP W D16 C17 D14 O17 D4 Q18 R18 R17 R16 R14 Q14 P13 Q12 SETUP B D18 F17 F15 M17 Q16 P18 P17 Q17 Q15 Q4 R12 P14 O14 MARK A@R12 B@Q14 C@P14 D@P13 E@O14 F@Q12 COM Problem 104. Black to play. The position in the top left arose from a popular joseki. Black attacked with A and the sequence continues to White F. How should Black continue to press White ? ENDCOM B 1 Q11 USER CORRECT ANSWER ENDUSER COM Correct Answer. The hane of Black 1 is the correct continuation. Next, ... ENDCOM W 2 P11 COM White 2 ... ENDCOM VAR W 2 R11 COM White might cut with 1, ... ENDCOM B 3 R10 COM ... but Black plays 3 ... ENDCOM W 4 S11 B 5 Q10 COM ... and 5 in sente. ENDCOM W 6 S12 VAR W 6 S10 MARK @@S12 COM Variation. Instead of 6 at @, Black should not turn at 6 here. If he does, ... ENDCOM B 7 P12 W 8 Q13 B 9 O13 COM ... Black 9 will become sente, ... ENDCOM W 10 S13 B 11 F13 MARK A@R8 COM ... so Black can expand his moyo with 11, while attacking White's position an the left side. If Black later comes back to defend the lower right, the shape move is A. <= ENDCOM ENDVAR B 7 P12 COM He then confines White's stones to the upper right with 7 ... ENDCOM W 8 R13 B 9 O13 COM ... and 9. This result is also good for Black. <= ENDCOM ENDVAR VAR W 2 O13 COM If White pushes up with 2, ... ENDCOM B 3 N13 COM ... Black must hane at 3. ENDCOM W 4 N14 COM White cuts with 4, ... ENDCOM B 5 O16 W 6 P11 B 7 Q10 W 8 P10 B 9 Q9 W 10 P9 MARK 8@P10 6@P11 COM ... reinforces her stones with 6 to 10, ... ENDCOM B 11 Q8 W 12 N15 COM ... then switches to the top ... ENDCOM B 13 N16 W 14 L14 MARK A@M13 COM ... with the sequence to 14. With all of his stones secure, Black can now fight by extending to A. <= ENDCOM ENDVAR B 3 Q10 W 4 P10 COM ... and 4 are not good. ENDCOM B 5 Q9 MARK 3@Q10 COM Black makes territory along the fourth line with 3 and 5, while White gains nothing for her efforts. <= ENDCOM