(; GM[1] SZ[19] AW[dd][cc][bc][gc][qj][oj][qn][pn][po][dp][cn][dj] AB[cd][ce][de][kc][od][qd][qh][qo][qp][pq][op][jp][fq] LB[cd:A][cc:B][ce:C][bc:D][de:E] C[Problem 102. White to play. How should White play after the skirmish to Black E in the upper left ? ] (;W[ed] TE[2] C[Correct Answer. White should calmly extend to 1, ... ] ;B[ch] C[... allowing Black to extend to 2. ] ;W[cj] C[White then secures the lower left with 3. ] ;B[eh] C[In the end, Black must secure his stones by jumping to 4. <= ] ) (;W[cg] C[Failure. The pincer of White 1 is not good. ] ;B[ed] C[Black can get good shape by playing an atari at 2, ... ] ;W[dc];B[ff] LB[ee:B][dg:A] C[... then jumping lightly to 4. Black could also make sabaki by attaching at A or connecting at B. <= ] ) )