EVENT BOARDSIZE 19 SETUP W D16 C17 B17 G17 R10 P10 R6 Q6 Q5 D4 C6 D10 SETUP B C16 C15 D15 L17 P16 R16 R12 R5 R4 Q3 P4 K4 F3 MARK A@C16 B@C17 C@C15 D@B17 E@D15 COM Problem 102. White to play. How should White play after the skirmish to Black E in the upper left ? ENDCOM W 1 E16 USER CORRECT ANSWER ENDUSER COM Correct Answer. White should calmly extend to 1, ... ENDCOM VAR W 1 C13 COM Failure. The pincer of White 1 is not good. ENDCOM B 2 E16 COM Black can get good shape by playing an atari at 2, ... ENDCOM W 3 D17 B 4 F14 MARK B@E15 A@D13 COM ... then jumping lightly to 4. Black could also make sabaki by attaching at A or connecting at B. <= ENDCOM ENDVAR B 2 C12 COM ... allowing Black to extend to 2. ENDCOM W 3 C10 COM White then secures the lower left with 3. ENDCOM B 4 E12 COM In the end, Black must secure his stones by jumping to 4. <= ENDCOM