EVENT BOARDSIZE 19 SETUP W D17 C15 D4 D6 Q6 R6 R8 R17 Q17 O17 O18 S10 SETUP B F3 K4 O4 Q4 R5 Q10 P9 M17 N15 P16 Q16 R16 MARK A@P9 B@S10 COM Problem 101. Black to play. The diagonal move of Black A looks slack, since it seems as if White can slide into Black's moyo at the top with B. How should Black continue ? ENDCOM B 1 S11 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black should attach with 1, ... ENDCOM W 2 R11 VAR W 2 R10 MARK 1@S11 COM Variation. In answer to Black 1, White might try to secure her stones ... ENDCOM B 3 R11 W 4 O8 B 5 P8 W 6 P7 COM ... with the sequence to 6. ENDCOM B 7 S5 COM But Black secures the corner with 7, while denying White room to make two eyes. ENDCOM W 8 Q11 COM White tries to get some play above with 8 ... ENDCOM B 9 P11 W 10 Q12 B 11 R13 W 12 Q13 B 13 R14 W 14 N10 COM ...to 14, but ... ENDCOM B 15 P12 W 16 N7 COM ... she must eventually come back and defend with 16 to ensure that her stones in the lower right are connected. ENDCOM B 17 M4 COM Black ends the sequence with 17, having secured the territory at the bottom and in the upper right. For all of White's intense maneuvers, she has only managed to escape with her stones. <= ENDCOM ENDVAR B 3 S9 COM ... then clamp with 3. ENDCOM W 4 S12 MARK 1@S11 COM White traps the stone at 1, but ... ENDCOM B 5 R9 MARK A@R10 COM ... after Black 5 the white stones below and above are under attack. Note that Black has avoided to play an atari at A because if White captures this stone she will have an easier time making a second eye. <= ENDCOM