EVENT BOARDSIZE 19 SETUP W C18 D17 E18 F16 L17 P17 D11 C10 C6 C5 D4 C3 C2 S4 S3 R3 Q3 O3 R6 SETUP B R16 Q15 C17 C16 D15 C12 C8 E8 B6 D2 F3 J3 P4 Q4 R4 R5 S5 Q8 Q11 MARK \t@D11 \t@C10 COM Problem 99. Black to play. How should Black attack the two marked white stones ? ENDCOM B 1 F10 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black should drive White towards the top with the knight's move of 1. ENDCOM VAR B 1 F14 COM Failure. Black 1 certainly keeps the white stones from linking up to their allies at the top, but ... ENDCOM W 2 D12 B 3 C13 W 4 G11 B 5 H9 W 6 J11 B 7 K9 W 8 L11 MARK C@F12 B@G13 A@E14 COM ... White easily escapes into the center with the sequence to 8. Black's prospects for making a moyo at the bottom are no longer realistic because Black must defend against White A. If Black B, White C keeps the threat A viable. <= ENDCOM ENDVAR W 2 D12 COM After exchanging 2 ... ENDCOM B 3 C13 COM ... for 3, ... ENDCOM W 4 F12 COM ... White jumps to 4. ENDCOM B 5 H11 COM Black keeps up the attack with 5, and, ... ENDCOM W 6 F14 COM ... after White 6, ... ENDCOM B 7 F6 MARK B@K12 A@H13 COM ... jumps to 7 to make a moyo in the lower left. If White A, Black will jump to B. <= ENDCOM