EVENT BOARDSIZE 19 SETUP W C16 D16 G17 R10 P10 Q6 R6 Q5 D4 C6 D10 SETUP B L17 P16 R16 R12 R5 R4 Q3 P4 K4 F3 B10 C14 MARK \t@B10 COM Problem 95. White to play. Black has just played the marked stone. How should White respond ? ENDCOM W 1 C11 USER CORRECT ANSWER ENDUSER COM Correct Answer. White should play 1 ... ENDCOM VAR W 1 C10 COM Failure. The combination of White 1 ... ENDCOM B 2 B11 W 3 B9 COM ... and 3 is often seen, but in this case, ... ENDCOM B 4 C12 MARK 2@B11 COM ... Black is able to stabilise his stones with 2 and 4. <= ENDCOM VAR B 4 D12 MARK @@C12 COM Failure for Black. Instead of playing at @, Black must not jump to 4 here. ENDCOM W 5 C11 COM White can push with 5, ... ENDCOM B 6 C12 W 7 B13 COM ... then make a placement at 7. ENDCOM B 8 B12 W 9 B14 COM After White 9, Black's stones are without eyes. <= ENDCOM ENDVAR ENDVAR B 2 B11 W 3 B12 COM ... and 3. ENDCOM B 4 C12 W 5 C13 B 6 D12 W 7 B14 B 8 D13 W 9 B13 MARK 3@B12 1@C11 COM With the sequence to 9, Black's stones are split into two groups. This problem is similar to Problem 9. This kind of a position often occurs, so White 1 and 3 is a nice combination to remember. <= ENDCOM