EVENT BOARDSIZE 19 SETUP W D15 D14 C14 C10 C8 C7 C6 C5 B4 R3 J7 L6 N5 O5 O4 P3 P4 Q4 R6 Q7 R8 S7 R12 Q11 P11 O10 O9 N11 N12 M11 L11 L12 Q16 O17 L17 SETUP B D17 F17 C16 C15 B7 B6 B5 C4 C3 D5 E3 Q3 Q2 P2 O3 N2 N4 M4 K5 S8 R10 N9 N10 M12 L13 M14 N13 O11 O12 P12 O14 P14 P13 R14 S16 R17 MARK \t@L17 \t@O17 \t@Q16 COM Problem 91. Black to play. How should Black attack the three marked stones ? ENDCOM B 1 L18 USER CORRECT ANSWER ENDUSER COM Correct Answer. Attaching with Black 1 in an interesting move.. Next ... ENDCOM VAR B 1 J17 COM Failure. Black 1 is the move many players would make, but ... ENDCOM W 2 K17 COM ... White easily makes a living group with 2 ... ENDCOM B 3 J16 W 4 Q17 COM ... and 4. <= ENDCOM ENDVAR VAR B 1 P18 COM Failure. If Black slides to 1, ... ENDCOM W 2 H17 COM ... White would extend to 2, and again her stones are alive. <= ENDCOM ENDVAR W 2 K18 COM If White plays on the outside with 2, ... ENDCOM VAR W 2 M18 COM Variation. If White blocks on the inside with 2, ... ENDCOM B 3 K18 COM ... Black will draw back to 3. ENDCOM W 4 M16 COM After 4, Black continues to attack the white stones with 5, while building territory in the top left, ... ENDCOM B 5 J16 W 6 Q17 COM ... so White has to play 6 to secure her isolated stones. Again, Black ends in sente. <= ENDCOM ENDVAR B 3 M17 W 4 M18 B 5 N18 W 6 L19 B 7 N17 MARK b@H17 A@J17 \t@Q16 \t@O17 COM ... Black will capture the two marked stones with the sequence to 7. Black is now threatening to kill the white stones by attacking at A, so White has to play B in gote to ensure that her stones are alive. <= ENDCOM