EVENT BOARDSIZE 19 SETUP W E16 G14 L16 O16 O17 Q4 Q5 Q3 P3 P2 L4 C3 C2 D4 D5 D10 SETUP B D17 C16 D14 J14 J16 P17 Q16 Q14 Q2 R2 R3 R6 R4 O3 D3 E3 MARK \t@E16 \t@G14 COM Problem 89. Black to play. How should Black attack the two marked stones ? ENDCOM B 1 H12 USER CORRECT ANSWER ENDUSER COM Correct Answer. Attacking with the knight's move of Black 1 is the correct direction. ENDCOM VAR B 1 E11 COM Failure. Black 1 is not a good move because it doesn't have a good follow-up. ENDCOM W 2 H13 COM After White escapes into the center, ... ENDCOM B 3 E10 COM ... Black exchanges 3 ... ENDCOM W 4 D8 COM ... for 4, ... ENDCOM B 5 E9 COM ... then extends to 5. ENDCOM W 6 J13 MARK \t@J16 \t@J14 COM White extends to 6 and the two marked stones are under siege. ENDCOM B 7 D9 MARK A@K14 COM If Black tries to press his advantage on the left side, White can take control of the top with A. <= ENDCOM ENDVAR W 2 G12 B 3 G11 W 4 F12 B 5 H11 W 6 D12 COM After White 6, ENDCOM B 7 J17 MARK A@F15 COM ... Black makes an iron pillar at 7, aiming at A as well as the three white stones on the right. <= ENDCOM