EVENT BOARDSIZE 19 SETUP W D16 G17 D10 C6 D4 Q5 Q6 R6 R10 P10 SETUP B C14 F3 K4 P4 Q3 R4 R5 R12 R16 P16 L17 MARK \t@C14 COM Problem 88. White to play. Black has entered White's sphere of influence with the marked stone. How should White respond ? ENDCOM W 1 C16 USER CORRECT ANSWER ENDUSER COM Correct Answer. White 1 not only secures the corner, it also attacks the black stone. ENDCOM VAR W 1 C15 COM Failure. Attacking with 1 ... ENDCOM B 2 D14 W 3 D12 COM ... and 3 is also possible. ENDCOM B 4 F14 COM If Black jumps to 4, ... ENDCOM VAR B 4 C12 MARK 3@D12 COM Black makes sabaki. After White 3, Black can attach with 4 ... ENDCOM W 5 C11 B 6 E12 COM ... and 6, ... ENDCOM W 7 E11 B 8 D13 COM ... then atari with 8. ENDCOM W 9 D11 COM If White connects with 9, ... ENDCOM B 10 F12 COM ... Black can extend to 10. Black has a more resilient shape than in the Correct Answer, so this result is not as good for White. <= ENDCOM ENDVAR W 5 B15 MARK 4@F14 COM ... White secures the corner with 5. This result is also good for White. But Black will not play 4. <= ENDCOM ENDVAR B 2 C12 COM If Black extends to 2, ... ENDCOM VAR B 2 E14 MARK 1@C16 COM Variation. If Black responds to White 1 by jumping to 2, ... ENDCOM W 3 D13 COM ... White will peep with 3, ... ENDCOM B 4 D14 W 5 G15 COM ... then jump to 5. Black's stones are still under attack and an invasion into White's corner in the upper left is no longer possible. <= ENDCOM ENDVAR W 3 C10 COM ... White makes an iron pillar with 3. Black's stones are still under attack. <= ENDCOM