EVENT BOARDSIZE 19 SETUP W C18 D18 E17 E16 D16 C16 C13 H4 J4 G3 G1 H2 F2 E2 D2 D3 E3 C3 R4 S3 T4 S5 Q5 R6 R10 O17 O16 P18 Q18 Q17 R17 S18 T18 SETUP B C17 D17 E18 F19 F17 G18 J17 C10 D1 C2 B3 C4 D4 E4 F4 F3 G4 H5 O3 Q3 Q4 R3 R12 S17 T16 S15 R16 Q16 P16 P17 N17 N18 O18 MARK \t@O16 \t@O17 COM Problem 82. Black to play. What should Black do about the two marked stones ? Should he capture them in a ladder or is there something else he can do ? ENDCOM B 1 Q10 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black 1 and ... ENDCOM VAR B 1 O15 COM Failure. Black captures the two white stones in a ladder, but ... ENDCOM W 2 C8 COM ... White counters with an invasion at 2. This move also blocks the ladder, so the fighting can become quite complicated. <= ENDCOM ENDVAR VAR B 1 E10 MARK A@C8 COM Failure. Black 1 prevents the invasion at A and, if you lack confidence in fighting, this is also a good move. But, compared to the Correct Answer, it is a bit slack. <= ENDCOM ENDVAR W 2 R9 B 3 R11 MARK A@O15 COM ... 3 are moves which take the whole board into account. Capturing the two stones in a ladder with A is small in scale. Next ... ENDCOM W 4 P11 COM White counterattacks with the peep of 4, then ... ENDCOM B 5 Q11 W 6 N16 B 7 M16 W 8 M15 B 9 L16 W 10 N14 MARK 8@M15 COM ... extracts her stones at the top with 8 to 10. Next ... ENDCOM B 11 M13 COM Black attacks the four white stones with 11 and ... ENDCOM W 12 L15 B 13 K13 COM ... 13, then, ... ENDCOM W 14 J15 COM ... after White jumps to 14, ... ENDCOM B 15 B17 COM ... plays the sequence from 15 ... ENDCOM W 16 B18 B 17 B16 W 18 B15 B 19 C15 COM ... to 19 to create aji in the upper right corner. Next ... ENDCOM W 20 A17 B 21 H13 COM Black continues the attack ... ENDCOM W 22 G15 B 23 F16 W 24 F15 B 25 F13 W 26 E14 B 27 D12 COM ... with the sequence to 27, mapping out a large moyo on the left side. <= ENDCOM