EVENT BOARDSIZE 19 SETUP W B17 C16 C15 D15 F14 E14 D10 C6 D4 Q6 R6 R9 P17 P16 P15 Q16 R15 M16 J17 SETUP B C18 C17 D16 E17 E15 F15 G15 F3 J3 O4 Q4 R5 R11 R18 R17 S17 R16 Q17 O16 Q15 Q14 COM Problem 81. Black to play. How should Black attack the three white stones in the lower right ? ENDCOM B 1 P9 USER CORRECT ANSWER ENDUSER COM Correct Answer. The cap of Black 1 is severe. ENDCOM W 2 Q10 COM If White tries to get out into the open with 2, ... ENDCOM VAR W 2 O8 MARK 1@P9 COM Variation. In response to the cap of Black 1, White tries to make shape with 2 ... ENDCOM B 3 Q8 W 4 O6 COM ... and 4. But, ... ENDCOM B 5 R8 W 6 S6 B 7 S5 W 8 S8 B 9 S7 W 10 R7 B 11 S9 W 12 T7 B 13 Q9 COM ... with the sequence to 13, Black secures the lower right corner and a large territory on the right side. ENDCOM W 14 K4 COM White tries to get some play with 14 ... ENDCOM B 15 K3 W 16 L4 COM ... and 16, but her stones ... ENDCOM B 17 P7 W 18 P6 B 19 H5 W 20 M6 MARK C@O17 B@L17 A@L8 COM ... are still insecure with only one eye even after she jumps to 20. Black has several options. He can immediately attack at A, but he might first want to invade at B or C, then, depending on how the game continues, attack at A. <= ENDCOM ENDVAR VAR W 2 O7 COM Variation. The knight's move of White 2 is another possible response. ENDCOM B 3 N5 COM After exchanging 3 ... ENDCOM W 4 N8 COM ... for 4, ENDCOM B 5 P11 COM ... Black makes shape with 5. ENDCOM W 6 P8 MARK C@P6 B@R8 A@Q8 COM White must defend against the sequence Black A - White B - Black C with 6, so ... ENDCOM B 7 O9 COM ... Black can further strengthen his stones with 7. <= ENDCOM ENDVAR B 3 P14 COM ... Black forces with 3, ... ENDCOM W 4 O15 B 5 O11 COM ... then blocks White's access to the center with 5. White's stones are still insecure. <= ENDCOM