EVENT BOARDSIZE 19 SETUP W D16 K17 S11 R10 Q10 Q11 O11 P9 D4 F3 J3 K3 L3 N3 N4 SETUP B Q16 Q13 O13 R12 Q9 R9 R7 Q3 P4 N5 O5 M4 L4 K4 H5 MARK \t@H5 \t@K4 \t@L4 \t@M4 \t@N5 \t@O5 \t@O11 \t@P9 \t@Q10 \t@Q11 MARK \t@R10 \t@S11 COM Problem 77. Black to play. Note the thick black wall (the marked stones) at the bottom. How should Black attack the marked white ones ? ENDCOM B 1 M12 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black drives White into his thick wall at the bottom with the knight's moves of 1 ... ENDCOM VAR B 1 M11 COM Failure. The cap of Black 1 drives the white stones in the wrong direction. ENDCOM W 2 N12 B 3 L13 W 4 N13 COM After 4, White's stones should have no trouble making two eyes. <= ENDCOM ENDVAR W 2 M10 B 3 K11 COM ... and 3. ENDCOM W 4 P8 B 5 Q7 W 6 K9 COM After 6, White can probably live, but Black gets influence in the center, giving him a huge advantage at the top. ENDCOM B 7 H17 COM Black now uses his advantage by invading at 7. ENDCOM W 8 K15 B 9 H15 W 10 N17 COM White extends to 10, but ... ENDCOM B 11 O18 COM ... Black plays the vital point of 11, ... ENDCOM W 12 K13 B 13 J14 COM ... then confines the white stones at the top with 13 ... ENDCOM W 14 K14 B 15 J12 MARK A@D14 COM ... and 15. White will live in gote, but, in the process, Black will be able to strengthen his corner. With this sente, Black will next play A. <= ENDCOM