EVENT BOARDSIZE 19 SETUP W C17 D17 C16 C15 C13 S17 R17 Q17 O17 O18 N16 P11 P9 Q4 R3 K3 D4 SETUP B D14 D15 D16 E17 F16 M17 O16 P16 Q16 R16 S16 R9 Q7 R5 R4 Q3 P3 MARK \t@N16 COM Problem 72. Black to play. White has just played the marked stone. What should Black do ? ENDCOM B 1 O12 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black should make a shoulder hit against the white stone on the right side. ENDCOM VAR B 1 N17 COM Failure. Immediately cutting with Black 1 is not good. ENDCOM W 2 N15 B 3 K16 W 4 P14 B 5 R12 W 6 K14 COM White turns her stones in the center into a cohesive force with the sequence to 6. <= ENDCOM ENDVAR W 2 M16 COM If White follows up at the top with 2, ... ENDCOM VAR W 2 M10 MARK 1@O12 COM Variation. If White responds to Black 1 by jumping to 2, ... ENDCOM B 3 N17 COM ... Black will cut at 3. ENDCOM W 4 N15 B 5 K16 MARK \t@N15 \t@N16 COM Next, Black extends to 5, taking the territory at the top and leaving White's marked stones isolated from their allies below. <= ENDCOM ENDVAR B 3 N10 COM ... Black attacks with 3 ... ENDCOM W 4 P7 B 5 N8 COM ... and 5. ENDCOM W 6 R10 COM After the exchange of White 6 ... ENDCOM B 7 R8 COM ... for Black 7, White will have a hard time making life for her stones. <= ENDCOM