EVENT BOARDSIZE 19 SETUP W C17 E16 K17 R11 P11 Q5 R6 Q7 F4 C3 C8 SETUP B M17 P17 R16 R13 R5 R4 Q3 O3 C10 C15 D13 MARK \t@F4 A@K15 COM Problem 69. Black to play. White has just played the marked stone, but playing at A would have been better What should Black do ? ENDCOM B 1 G17 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black 1 is the point to invade. ENDCOM W 2 F17 COM White has to defend her corner with 2. ENDCOM B 3 G16 COM After Black 3, ... ENDCOM W 4 E14 COM ... White defends with 4, but this move has little effect on the black stones on the left. ENDCOM B 5 K15 COM Black now caps with 5. ENDCOM W 6 L16 COM If White runs away with 6, ... ENDCOM B 7 M14 COM ... Black traps the white stone with 7. ENDCOM W 8 N17 COM White 8 is a tesuji-like move, but, ... ENDCOM B 9 N18 COM if Black calmly links up underneath with 9, ... ENDCOM VAR B 9 N16 MARK 8@N17 COM Failure. If Black aggressively counters White 8 by blocking on the outside with 9, ... ENDCOM W 10 M16 B 11 N18 W 12 N15 B 13 O17 W 14 L14 MARK 13@O17 COM ... White 14 becomes an effective tesuji after Black captures with 13. Black can't keep White confined. <= ENDCOM ENDVAR W 10 M16 B 11 L18 COM ... then defends with 11, White's stones are still trapped. <= ENDCOM