EVENT BOARDSIZE 19 SETUP W D16 D4 D6 R17 S16 P18 R14 Q14 Q13 Q12 O13 R11 R10 P10 SETUP B F4 N3 Q4 R8 L17 Q16 O16 R15 S15 S14 R13 R12 P11 Q11 COM Problem 68. Black to play. How should Black attack the white stones on the right ? ENDCOM B 1 O10 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black 1 ... ENDCOM VAR B 1 O11 COM Correct Answer. Extending to Black 1 is the standard way to attack. ENDCOM W 2 Q10 COM After White defends with 2, ... ENDCOM B 3 P8 COM ... Black jumps to 3. Again, White is split into two groups; if she tries to save the one on the right side, her group above will die. <= ENDCOM ENDVAR VAR B 1 N11 COM Failure. Black 1 is bad. ENDCOM W 2 Q8 COM White can now exchange 2 ... ENDCOM B 3 R7 COM ... for 3, ... ENDCOM W 4 O11 COM ... then wedge in at 4. ENDCOM B 5 O10 COM If Black ataris with 5, ... ENDCOM VAR B 5 O12 COM Black might atari from above with 5. ENDCOM W 6 O10 B 7 P12 COM After Black connects at 7, ... ENDCOM W 8 P15 COM ... White peeps at 8, ... ENDCOM B 9 P16 W 10 N12 COM ... then blocks with 10 and ... ENDCOM B 11 N13 W 12 M12 B 13 P13 W 14 O14 COM ... the black stones are trapped. <= ENDCOM ENDVAR W 6 O12 COM ... White extends to 6, and, ... ENDCOM B 7 Q10 W 8 P9 COM ... after White 8, the three black stones are trapped. <= ENDCOM ENDVAR W 2 Q10 COM ... forces White to connect at 2. ENDCOM B 3 N11 MARK A@P8 B@M13 COM Black then plays 3 and the points A and B are miai. Whichever way White plays, she will lose some stones. <= ENDCOM