EVENT BOARDSIZE 19 SETUP W C15 E16 F16 G16 H15 H14 J14 K14 Q4 R5 N3 P17 Q17 N17 SETUP B D17 E17 F17 H17 H16 J15 K15 L15 L14 D4 F3 R10 R17 R16 Q16 P16 MARK \t@H17 \t@H16 \t@J15 \t@K15 \t@L15 \t@L14 \t@N17 \t@P17 \t@Q17 COM Problem 61. Black to play. Black's marked stones are thick, so the marked white ones are in trouble. Where should Black start his attack ? ENDCOM B 1 M18 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black 1 on the second line is the vital point because it threatens White's base. Moreover, because the black stones are thick, White cannot easily escape into the center. ENDCOM VAR B 1 L17 COM Failure. Black 1 is slack. ENDCOM W 2 R18 COM After exchanging 2 ... ENDCOM B 3 S18 COM ... for 3, ... ENDCOM W 4 O16 MARK B@O14 A@M18 COM ... White plays 4. A and B are now miai. - if Black A, White escapes with B; if Black B, White makes two eyes with A. <= ENDCOM B 5 M18 COM If Black 5 here, ... ENDCOM VAR B 5 O14 COM If Black 5 here, ... ENDCOM W 6 M18 COM ... White makes two eyes with 6. <= ENDCOM ENDVAR W 6 O14 COM ... White escapes with 6. <= ENDCOM ENDVAR VAR B 1 O16 COM Failure. Black 1 is a vital point, but, ... ENDCOM W 2 R18 COM ... after exchanging 2 ... ENDCOM B 3 S18 COM ... for 3, ... ENDCOM W 4 M18 COM ... White plays 4 and gets two eyes. ENDCOM B 5 K18 COM That is, if Black 5 here, ... ENDCOM VAR B 5 Q18 MARK \t@R18 COM If Black capture the marked stone with 5, ... ENDCOM W 6 P18 COM ... White ataris once, ... ENDCOM B 7 R19 W 8 K18 COM ... then jumps to 8. <= ENDCOM ENDVAR W 6 R19 COM ... White defends at 6. ENDCOM ENDVAR W 2 O16 COM If White bulges out with 2, ... ENDCOM VAR W 2 M17 COM Variation. If White 2 here, ... ENDCOM B 3 L18 COM ... Black will extend to 3. <= ENDCOM ENDVAR B 3 O15 COM ... Black keeps the white stones confined with 3 ... ENDCOM W 4 N15 B 5 N14 COM ... and 5. ENDCOM W 6 R18 B 7 S18 W 8 O14 B 9 P15 W 10 N18 B 11 M15 W 12 L17 B 13 M17 W 14 M16 COM The sequence continues to 14, but ... ENDCOM B 15 N16 COM ... Black starts a ko with 15. White has no ko threats, so Black will capture all of White's stones. <= ENDCOM