EVENT BOARDSIZE 19 SETUP W C17 E3 P17 R4 Q3 O4 O7 Q8 SETUP B C4 Q17 R16 P16 M16 P6 Q5 R5 MARK \t@O7 COM Problem 60. Black to play. White has just played the marked stone, trying to trap the three black stones. How can Black escape and turn the tables on White, putting her under attack instead ? ENDCOM B 1 N5 USER CORRECT ANSWER ENDUSER COM Correct Answer. The knight's move of Black 1 is the key move. It attacks White's position at the bottom, so White must defend. Next ... ENDCOM VAR B 1 O6 COM Failure. Pushing from behind with Black 1 ... ENDCOM W 2 N7 B 3 N6 W 4 M7 B 5 M6 COM ... to 5 is bad style. ENDCOM W 6 M4 COM White defends the bottom with 6 and Black's stones are heavy and will have a hard time securing themselves. <= ENDCOM ENDVAR W 2 N4 VAR W 2 O5 COM Variation. If White plays 2 here, ... ENDCOM B 3 O6 COM ... Black can break through White's net with the sequence Black 3, ... ENDCOM W 4 N6 COM ... White 4, ... ENDCOM B 5 P7 COM ... Black 5. <= ENDCOM ENDVAR B 3 M5 W 4 M4 B 5 L5 W 6 K3 COM ... White secures the territory at the bottom with the sequence to 6. ENDCOM B 7 Q11 COM Black has sente, so he can turn his attention to the right side and attack White's two stones there with 6. Black's moyo on the right side is bigger than White's territory at the bottom, so this is a good result for Black. <= ENDCOM