EVENT BOARDSIZE 19 SETUP W D16 C14 L17 R17 R16 R14 S14 L3 D4 C3 F3 SETUP B F17 J16 Q17 Q16 Q15 P13 R12 Q4 B4 C6 C9 MARK \t@L17 COM Problem 57. Black to play. White has just invaded with the marked stone. How should Black respond ? ENDCOM B 1 K17 USER CORRECT ANSWER ENDUSER COM Correct Answer. Denying your opponent's stones a base makes attacking easy. Black 1 here ... ENDCOM VAR B 1 L15 COM Failure. The cap of Black 1 is ineffective. ENDCOM W 2 J18 COM White slides to 2 and ... ENDCOM B 3 H17 W 4 H18 B 5 G18 W 6 G16 B 7 G17 W 8 N17 COM ... easily lives at the top with the sequence to 8. <= ENDCOM ENDVAR W 2 L15 COM ... forces White to escape with 2, so ... ENDCOM VAR W 2 L16 COM Variation. White 2 leaves the white stones heavy. With Black's wall on the right, White has no room to develop her stones. ENDCOM B 3 K14 COM The knight's move of Black 3 is now a strong attack. ENDCOM W 4 L14 B 5 L13 W 6 M14 MARK A@M13 COM White 6 at A is also possible. For this variation, see Problem 133. ENDCOM B 7 M13 W 8 O15 B 9 Q14 W 10 N13 B 11 N12 W 12 O13 B 13 O12 W 14 O17 B 15 P18 MARK B@M4 A@R18 COM After the sequence to Black 15, the white stones on the top are under attack and Black is threatening the white corner with a hane at A, In addition, Black has made a wall on the outside from which he can now map out a huge moyo with a shoulder hit at B. <= ENDCOM ENDVAR B 3 K14 COM ... Black can continue the chase with 3. ENDCOM W 4 O15 COM White 4 ... ENDCOM B 5 Q14 COM ... forces Black to defend with 5, but, ... ENDCOM W 6 M13 COM ... after White 6, ... ENDCOM B 7 M11 COM ... Black caps with 7 and White's stones are under siege. See Problem 134 for the continuation. <= ENDCOM