EVENT BOARDSIZE 19 SETUP W C17 D16 C15 D15 D14 F17 L16 P13 P11 R11 Q6 R6 R5 R4 Q4 R3 Q2 R1 S2 D3 D5 C9 C13 SETUP B H17 J15 P17 R16 R13 Q8 O8 S7 Q3 P3 P2 P4 P5 Q5 P6 J4 C11 B16 C14 D13 E13 E14 MARK \t@L16 COM Problem 56. Black to play. How should Black attack the marked white stone at the top ? ENDCOM B 1 O14 MARK \t@L16 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black 1 aims at both the marked stone and the three white stones on the right side. ENDCOM VAR B 1 L14 COM Failure. If Black immediately caps with 1, ... ENDCOM W 2 O16 COM ... White makes a shoulder hit at the vital point of 2. ENDCOM B 3 P16 W 4 O15 COM After 4, White's stones form a cohesive and resilient group, having a lot of room to maneuver. It will be hard for Black to find an effective attack against them. <= ENDCOM ENDVAR VAR B 1 N16 COM Failure. Black 1 is completely unconvincing. ENDCOM W 2 L14 COM White jumps down into the center with 2, and Black doesn't have a good follow-up. <= ENDCOM ENDVAR W 2 O13 COM If White defends with 2, ... ENDCOM VAR W 2 L14 MARK 1@O14 COM Variation. In answer to Black 1, White might escape into the center with 2, but ... ENDCOM B 3 N12 MARK \t@R11 \t@P11 \t@P13 COM ... the three marked stones are in trouble after Black 3. <= ENDCOM ENDVAR B 3 L14 MARK \t@L16 COM ... Black caps with 3 and the marked stone is trapped. <= ENDCOM