EVENT BOARDSIZE 19 SETUP W D18 E18 G17 H17 D17 D15 C15 R14 P14 N14 R11 P2 O2 O3 N4 K4 J4 H3 F5 D11 F7 D6 C4 D3 E3 SETUP B E17 E16 E15 G16 H16 J16 P17 R16 R9 P9 P11 Q6 Q4 Q2 P3 H4 G4 F4 F3 E4 H6 H8 F9 D9 MARK \t@N14 \t@P14 \t@R14 \t@R11 COM Problem 55. Black to play. How should Black attack the four marked stones in the upper right ? ENDCOM B 1 Q13 USER CORRECT ANSWER ENDUSER COM Correct Answer Black should peep with 1, ... ENDCOM W 2 Q14 B 3 S12 COM ... then make a placement at 3. ENDCOM W 4 P16 COM White can no longer make two eyes on the right side, so she has to switch to the top and ... ENDCOM VAR W 4 S15 COM Variation. The placement of Black 3 is a flexible move. For example, if White exchanges 4 ... ENDCOM B 5 S16 COM ... for 5, ... ENDCOM W 6 R12 B 7 S11 MARK A@R13 6@R12 COM ... Black can crawl to 7 if White plays 6. Since White has to defend her defect at A, Black will end in sente. <= ENDCOM ENDVAR B 5 Q17 W 6 O17 B 7 O18 W 8 N17 B 9 N18 W 10 M17 COM ... play the sequence to 10, inducing Black to secure the corner. ENDCOM B 11 F11 COM Black ends in sente, so he takes the key point of 11 to reach out to his stones above and to start building a moyo in the center. <= ENDCOM VAR B 11 O6 COM Failure. The aim of 11 here is to map out a moyo with ... ENDCOM W 12 F11 B 13 M5 COM ... 13 and ... ENDCOM W 14 M4 B 15 K6 COM ... 15, but ... ENDCOM W 16 G9 COM ... White attaches at 16 and a sharp exchange ensues. ENDCOM B 17 G10 W 18 G8 B 19 F10 W 20 H9 COM White turns at 20 and Black's moyo becomes thin. <= ENDCOM VAR W 20 G12 COM ... White could also play 20 here attacking Black's stones at the top. ENDCOM B 21 H9 COM Black would respond at 21. <= ENDCOM ENDVAR ENDVAR