EVENT BOARDSIZE 19 SETUP W C17 C16 D15 D13 C12 F17 H17 G15 H15 J15 K15 K16 H13 J12 N16 P16 Q17 R16 S16 S17 P17 SETUP B C18 D17 E18 E16 E15 E14 G14 F12 D4 Q4 Q16 J16 J17 K17 L16 L15 K14 L13 M15 M14 R17 Q15 D9 R18 R15 MARK A@S17 B@R18 C@P17 D@R15 E@S16 COM Problem 50. Black to play. After the sequence to White E, how should Black attack the white stones at the top center ? ENDCOM B 1 J10 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black must cap at 1. ENDCOM W 2 H11 COM If White 2, ... ENDCOM VAR W 2 H10 COM Variation. Attaching with 2 is White's best chance to create complications, but ... ENDCOM B 3 H11 W 4 J11 B 5 H12 W 6 J13 B 7 J9 VAR B 7 L11 COM Jumping to Black 7 is also a strong move. ENDCOM W 8 G13 B 9 E11 W 10 K10 B 11 J9 W 12 K11 B 13 P15 COM Here too, Black exchanges 13 ... ENDCOM W 14 S18 COM ... for 14, ... ENDCOM B 15 M10 MARK 1@J10 COM ... then starts to map out his moyo with 15, while keeping the white stones under attack. See Problem 135 for another response to the cap of Black 1. <= ENDCOM ENDVAR W 8 G13 B 9 E11 COM ... Black secures his stones with 9. White must escape. ENDCOM W 10 L12 COM If she attaches with 10, ... ENDCOM B 11 P15 COM ... Black plays the sente move of 11 ... ENDCOM W 12 S18 B 13 M12 COM ... and attacks with 13 ... ENDCOM W 14 L11 B 15 N10 COM ... and 15 Black will build a moyo while White escapes. <= ENDCOM ENDVAR B 3 G12 MARK A@J13 COM ... Black 3 threatens to cut off the white stones at the top with A, ... ENDCOM W 4 J13 COM ... so White must defend there. ENDCOM B 5 G9 COM Black 5 now blocks White's escape route. <= ENDCOM