EVENT BOARDSIZE 19 SETUP W D16 E17 D14 F14 G14 G15 K17 K16 L14 O17 P13 P12 Q12 Q5 R4 R3 S2 C4 D4 E4 E3 F4 F5 D10 SETUP B F16 F17 H16 J16 H14 J14 G13 J12 Q16 Q14 O12 P11 Q10 Q7 R2 Q3 O3 N3 M3 L4 K4 J4 H6 G4 F3 G3 E2 D3 C3 MARK A@Q12 B@P11 C@P12 D@O12 E@P13 COM Problem 48. Black to play. White has just turned with E. How should Black continue the attack ? ENDCOM B 1 O16 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black 1 leans on the white stone at the top, simultaneously attacking the three stones below. This move enables Black to get the advantage either at the top or to put a stone in wait for trapping the three white stones below. ENDCOM W 2 O13 COM If White turns at 2, ... ENDCOM VAR W 2 N16 COM White might resist with 2, ... ENDCOM B 3 O15 W 4 O13 COM ... then play 4 ... ENDCOM B 5 N15 W 6 N13 COM ... and 6, but ... ENDCOM VAR W 6 N17 COM If White secures the top with 6, ... ENDCOM B 7 N13 COM ... Black traps the white stones on the right ... ENDCOM W 8 N12 B 9 O11 W 10 N14 B 11 M13 W 12 O14 B 13 M14 W 14 M15 B 15 L15 W 16 M16 B 17 M12 COM ... with the sequence to 17. ENDCOM W 18 N11 COM White can't escape with 18 ... ENDCOM B 19 N10 COM ... because the ladder is unfavourable. <= ENDCOM ENDVAR B 7 N17 COM ... Black again secures his position at the top with 7. <= ENDCOM ENDVAR B 3 N17 COM ... Black quells the white stone at the top with 3. White's stones in the upper right part of the board are still without a base. <= ENDCOM