EVENT BOARDSIZE 19 SETUP W D17 E17 C16 B14 B4 C6 C9 O3 Q2 L15 L14 N16 N15 M11 SETUP B C3 D4 F3 Q4 R6 Q10 Q13 R16 Q16 P16 O16 N17 M17 L16 K15 F17 E16 G16 D14 K11 MARK \t@M11 \t@L14 \t@L15 \t@N15 \t@N16 COM Problem 47. Black to play. How should Black attack the marked white stones ? ENDCOM B 1 N14 USER CORRECT ANSWER ENDUSER COM Correct Answer. White 1 is the vital point, forcing White's stones into a bad shape. ENDCOM VAR B 1 L9 COM Failure. Black 1 looks like a severe attacking move, but it gives White the chance to counterattack. ENDCOM W 2 P13 MARK A@N14 COM She first plays a forcing move with 2, preventing Black from destroying her shape with A, ... ENDCOM B 3 Q12 W 4 K16 COM ... then cuts with 4. Next, ... ENDCOM B 5 K17 W 6 J16 B 7 J17 W 8 J14 COM ... White makes a wall with 8 ... ENDCOM B 9 J15 W 10 K14 COM ... and 10. ENDCOM B 11 H15 COM After Black 11, ... ENDCOM W 12 N9 COM ... White jumps to 12 and the two black stones in the center are isolated from their allies. As the Correct Answer of this problem illustrates, an important preliminary to attacking is to force your opponent's stones into a bad shape so that it is hard for her or him to make eyes. <= ENDCOM ENDVAR W 2 M14 COM If White 2, ... ENDCOM VAR W 2 O14 COM White 2 is an overplay. ENDCOM B 3 M15 COM Black separates the white stones with 3 ... ENDCOM W 4 O15 B 5 M16 COM ... and 5. <= ENDCOM ENDVAR B 3 N13 COM ... Black extends to 3, ... ENDCOM W 4 L12 COM ... forcing White to defend with 4. The white stones are heavy and open to an attack. See Problem 131. <= ENDCOM