EVENT BOARDSIZE 19 SETUP W D16 F16 J17 D4 L3 O3 Q2 N16 O17 P17 P14 O13 Q13 R14 SETUP B C14 C11 R3 Q4 Q6 R10 Q10 Q16 Q17 Q15 O16 O15 Q14 MARK \t@O13 \t@P14 \t@Q13 \t@R14 COM Problem 34. Black to play. How should Black attack the marked white stones ? ENDCOM B 1 P12 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black first peeps with 1, ... ENDCOM W 2 P13 B 3 M16 COM ... then attacks the three white stones at the top with the clamp of 3. ENDCOM VAR B 3 N14 COM Failure. Black 3 aims at both the white stones at the top and on the right, but it lacks in severity. ENDCOM W 4 O12 B 5 O10 W 6 M12 B 7 N17 COM When Black cuts at 7, ... ENDCOM W 8 N18 COM ... White can live at the top with 8 ... ENDCOM B 9 M17 W 10 M18 COM ... and 10. White's stones are now safe. <= ENDCOM ENDVAR W 4 N15 COM If White extends to 4, ... ENDCOM VAR W 4 M17 MARK \t@M16 COM Variation. If White answers the marked stone with 4, ... ENDCOM B 5 N15 COM ... Black presses along the top with 6 ... ENDCOM W 6 N17 B 7 L16 COM ... and 8. ENDCOM W 8 L17 B 9 N12 COM He then casts a net with 9, trapping the white stones. <= ENDCOM ENDVAR B 5 N17 COM ... Black cuts at 5. If White ... ENDCOM W 6 M17 B 7 N18 W 8 M18 B 9 N14 W 10 M15 B 11 M14 W 12 L15 COM ... insists on saving her stones at the top with the sequence to 12, ENDCOM B 13 N12 COM ... Black casts a net with 13, ... ENDCOM W 14 N13 B 15 M13 W 16 O12 B 17 O11 COM ... trapping the white stones on the right. ENDCOM W 18 P11 COM If White cuts at 18, ... ENDCOM B 19 O10 COM ... Black extends at 19 and White's stones can't get two eyes. <= ENDCOM