EVENT BOARDSIZE 19 SETUP W C10 C7 D4 D3 L3 O3 Q4 Q16 P16 R17 S17 SETUP B D17 C14 F3 J3 J5 R6 Q9 L17 R16 Q15 R14 S15 MARK \t@P16 \t@Q16 \t@R17 \t@S17 COM Problem 26. Black to play. The four marked stones seem to be secure, but Black has a way to uproot them. How should Black attack ? ENDCOM B 1 P18 MARK A@Q17 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black 1 is the vital point. It aims to cut at A. This is a typical example where it is strategically best to gouge out the opponent's base. ENDCOM VAR B 1 O17 COM Failure. Black 1 is a slack move. ENDCOM W 2 P18 B 3 P17 W 4 Q17 B 5 O18 W 6 Q19 COM White easily makes life in the corner with the sequence to 6. <= ENDCOM ENDVAR W 2 Q18 COM White must defend with 2, but ... ENDCOM VAR W 2 O17 MARK \t@P18 COM Variation. Attacking the marked stone with 2 ... ENDCOM B 3 O18 W 4 N17 COM ... and 4 doesn't accomplish much. ENDCOM B 5 N18 MARK 3@O18 COM Black links up his stones with 3 and 5, so ... ENDCOM W 6 Q17 COM ... White must come back to defend the cut with 5. ENDCOM B 7 N15 COM Black can now attack at the vital point of 7. <= ENDCOM ENDVAR VAR W 2 P17 COM Variation. White 2 ... ENDCOM B 3 O18 W 4 Q18 COM ... and 4 is another way for White to defend, but ... ENDCOM B 5 N16 MARK 3@O18 COM ... her stones are still under attack after Black 3 and 5. <= ENDCOM ENDVAR B 3 P17 W 4 Q17 B 5 N17 COM ... Black makes shape at the top with the sequence to 4. The white stones are left without two eyes, so White must escape into the center. Black can make profit by threatening these stones. <= ENDCOM