(; GM[1] SZ[19] AW[cf][df][de][dg][ic][id][ie][qf][pi][ck] AB[dc][cd][ce][ef][fd][hd][kd][kc][nd][pd][pp][jp][dp] TR[ic][ie][id] C[Problem 18. Black to play. How should Black attack the three marked stones ? ] (;B[ig] TE[2] C[Correct Answer. Black caps with 1. ] (;W[ge] C[If White peeps with 2, ... ] ;B[gg] C[... Black 3 confines the white stones to the top. ] ;W[ec];B[ed];W[dd];B[db];W[cc];B[bc];W[eb];B[cb];W[gc];B[gd];W[hc];B[he];W[jb];B[kb];W[fc] C[White lives at the top in gote with the sequence to 18, so ... ] ;B[qk] C[... Black can switch to the right side and attack the two white stones there with 19. <= ] ) (;W[jf] C[Variation. If White tries to escape with 2, ... ] ;B[kh] C[... Black keeps her stones confined with the knight's move of 3. ] ;W[lf] C[If White 4, ] ;B[mh] LB[pf:A] C[... Black 5. If White continues to run away, Black can lean on the white stones on the right by attaching at A, so White will suffer a loss on the right or lose her stones at the top. <= ] )) (;B[jf] C[Failure. The knight's move of Black 1 lacks forcefulness. White ... ] ;W[if];B[jg];W[ig];B[jh];W[hi] C[... runs away with the sequence to 6, and the wall Black makes is ineffective because of the two white stones on the right. <= ] ) )