EVENT BOARDSIZE 19 SETUP W D17 C4 C6 D3 E3 R6 R9 O17 L16 SETUP B E4 F3 F4 K4 Q3 R4 R11 Q16 Q17 MARK B@Q17 A@O17 C@L16 COM Problem 11. Black to play. White has just extended to C. How should Black continue ? ENDCOM B 1 P6 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black should cap at 1, ... ENDCOM W 2 P9 COM ... forcing White to jump to 2. ENDCOM B 3 P11 COM This induces Black to reinforce his moyo above with 3. ENDCOM W 4 N9 COM Jumping to 4 is natural. ENDCOM B 5 J17 COM Black now invades the top with 5. ENDCOM W 6 G17 COM White has to play forcefully and pincer with 6. ENDCOM VAR W 6 K15 MARK 5@J17 COM Variation. White 6 here is another response to Black 5. ENDCOM B 7 H15 COM Black jumps to 7 and ... ENDCOM W 8 G17 COM ... White pincers with 8. ENDCOM B 9 G16 W 10 F17 B 11 H17 MARK 9@G16 COM Black makes shape with 9 and 11, after which ... ENDCOM W 12 D15 B 13 J13 W 14 L13 B 15 J11 MARK 13@J13 COM ... Black attacks with 13 and 15. ENDCOM W 16 L11 COM After White 16, ... ENDCOM VAR W 16 O15 COM If White 12 here, ... ENDCOM B 17 P14 COM ... Black will play 17 here. <= ENDCOM ENDVAR B 17 O15 COM ... Black secures the territory on the right with 17. <= ENDCOM ENDVAR B 7 J15 W 8 K17 COM If White attaches with 8, ... ENDCOM B 9 K18 W 10 L18 B 11 K16 W 12 L17 B 13 L15 W 14 M15 B 15 L14 W 16 M14 B 17 M13 COM ... Black presses the white stones with the sequence to 17. ENDCOM W 18 O15 COM White then makes shape with 18 and ... ENDCOM B 19 P14 COM ... Black secures the upper right with 19. <= ENDCOM