EVENT BOARDSIZE 19 SETUP W D16 D4 L3 O3 R10 O17 N16 N14 SETUP B C10 Q4 Q6 Q16 Q14 P17 L17 L15 MARK \t@N14 COM Problem 10. Black to play. White has just jumped out into the center with the marked stone. How should Black play ? ENDCOM B 1 Q11 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black 1 is the key point. It keeps the white stones at the top separated from their ally on the right side. ENDCOM VAR B 1 M13 COM Failure. In some positions ... ENDCOM W 2 N13 B 3 M12 W 4 N12 B 5 M11 COM ... a wall with the sequence to 5 can be good strategy, but ... ENDCOM W 6 O10 COM ... here these moves enable White to link up her stones and isolate Black's stones in the upper right. Although they are strong enough to live, White will be able to make profit by threatening them. <= ENDCOM ENDVAR W 2 Q10 COM White first exchanges 2 for ... ENDCOM VAR W 2 M13 MARK @@Q10 COM Variation. Instead of @ in the Correct Answer, White might immediately play the diagonal move of 2. ENDCOM B 3 K13 COM Black could first exchange 3 for ... ENDCOM W 4 M11 COM ... 4, then ... ENDCOM B 5 Q10 MARK \t@R10 COM ... quell the marked white stone with 5. Although this stone has some aji, Black can look forward to some profit on the right side. <= ENDCOM ENDVAR B 3 P11 COM ... 3, then ... ENDCOM W 4 M13 COM ... returns to take care of her stones at the top by moving out with 4. ENDCOM B 5 K13 COM Black attacks with 5, then ... ENDCOM W 6 M11 B 7 P10 COM ... plays another move against White's stones on the right. It is hard to predict how this fight will continue, but the white stones on the right are being severely pressed and if White tries to save then, it could spill over and affect the five white stones at the top. <= ENDCOM