EVENT BOARDSIZE 19 SETUP W D16 D10 C4 E3 R10 R7 SETUP B Q4 R5 N3 R12 R16 P17 COM Problem 6. Black to play. This is a continuation of the "Correct Answer of Problem 2". How should Black attack the two white stones on the right side ? ENDCOM B 1 P10 USER CORRECT ANSWER ENDUSER COM Correct Answer. Capping with Black 1 is the key point. ENDCOM W 2 Q11 COM If White runs away with 2, ... ENDCOM VAR W 2 P7 MARK @@Q11 COM Variation. Instead of @ in the Correct Answer, White might jump to 2 here. ENDCOM B 3 S9 COM Black again gouges out White's base by playing 3 ... ENDCOM W 4 R9 B 5 S8 COM ... and 5. ENDCOM W 6 P9 MARK B@S7 A@S10 COM White attaches with 6, but his stones are still eyeless, while the black stones at the edge can link up to their allies above or below with A or B. <= ENDCOM ENDVAR B 3 S9 W 4 R9 VAR W 4 S10 COM Variation. White could block at 4, but ... ENDCOM B 5 R9 VAR B 5 R8 MARK @@R9 COM Variation. Instead of @ in Variations 1 and 2, ... ENDCOM W 6 Q8 B 7 S7 COM ... Black could link up his stones to the bottom with the sequence to 7, but this strategy is a bit weak-spirited. <= ENDCOM ENDVAR W 6 Q10 VAR W 6 Q9 COM Variation. White could establish a position in the lower right by blocking at 6. ENDCOM B 7 Q10 W 8 R8 B 9 P9 W 10 Q8 B 11 R11 W 12 S8 B 13 S11 COM With the sequence to 13, Black sacrifices two stones and builds a moyo in the upper right. ENDCOM W 14 T9 B 15 P12 MARK A@S6 \t@Q11 COM To secure his moyo, he must capture the marked stone by playing at 15, but he might first want to rob the white stones of their second eye by playing at A. <= ENDCOM ENDVAR B 7 Q9 W 8 P9 B 9 P8 W 10 O9 B 11 Q7 COM ... with the sequence to 11, Black has secured the territory in the lower right. ENDCOM W 12 O11 COM White still has to play 12 to secure her stones, so Black ends in sente. <= ENDCOM ENDVAR B 5 S8 W 6 R8 B 7 S7 COM ... Black will gauge out White's base with the sequence to 7. White's stones are now floating in the center, providing an easy target to attack. <= ENDCOM