EVENT BOARDSIZE 19 SETUP W D16 D4 R14 R11 P11 D10 SETUP B R16 P16 P14 P9 R9 Q4 MARK A@N11 B@D10 COM Problem 5. Black to play. Instead of jumping to A as in the "Correct Answer of Problem 1" , White plays B on the left side. How should Black attack ? ENDCOM B 1 N11 USER CORRECT ANSWER ENDUSER COM Correct Answer. Black attacks by capping with 1. ENDCOM W 2 O10 COM White will run away with 2. Next, ... ENDCOM B 3 N8 COM ... Black plays the knight's move of 3, ... ENDCOM VAR B 3 Q12 MARK 2@O10 1@N11 COM Failure. After exchanging 1 for White 2, Black could gauge out White's base and take some territory with 3 ... ENDCOM W 4 Q11 B 5 S13 COM ... and 5. But Black loses the initiative in the center, and he is left with bad aji in the upper right corner. <= ENDCOM ENDVAR W 4 N10 B 5 L11 COM ... then jumps to 5. The white stones are in trouble. Next ... ENDCOM W 6 M11 COM ... White wedges in with 1, but, ... ENDCOM B 7 M12 W 8 M10 B 9 L12 W 10 L10 B 11 K10 W 12 K9 B 13 J10 W 14 L8 COM ... after the sequence to White 14, ... ENDCOM B 15 Q3 COM ... Black secures the lower right corner with 15. ENDCOM W 16 H9 COM After White jumps to 16, ... ENDCOM B 17 K4 COM ... Black builds a moyo at the bottom with 17. <= ENDCOM