EVENT BOARDSIZE 19 SETUP W D16 D14 C6 D4 Q5 S6 R7 Q7 P6 O6 O5 Q18 O17 M17 SETUP B F3 K4 Q3 Q6 R6 R5 S5 P5 P4 O4 R9 Q14 Q16 R17 MARK \t@O5 \t@O6 \t@P6 \t@Q7 \t@R7 \t@S6 COM Problem 3. Black to play. White's marked stones in the lower right are vulnerable. How should Black attack them ? ENDCOM B 1 P8 USER CORRECT ANSWER ENDUSER COM Correct Answer. Peeping with Black 1 is severe. Next ... ENDCOM VAR B 1 F5 COM Failure. Locally, Black 1 is a strong move, but it only focuses on reinforcing Black's moyo at the bottom. ENDCOM W 2 P8 COM White secures his stones by making shape with 2, and Black's attacking chance vanishes. <= ENDCOM ENDVAR W 2 P7 COM ... White must connect with 2. ENDCOM B 3 O8 COM Black 3 is a vital point which prevents White from making shape in the center. ENDCOM W 4 M6 COM After White jumps to 4, ... ENDCOM B 5 K6 COM ... Black attacks the whole white group with 5. ENDCOM