1990s
1990 | 1991 | 1992 | 1993 | 1994 | 1995 | 1996 | 1997 | 1998 | 1999

top1999
 

November, 1999. Falling into Chaos
Cost:$0-100 Difficulty: Beginner to intermediate Danger 2: (Minor injury possible)  Utility: 

October, 1999. Modeling the Atomic Universe
Cost:$0-100 Difficulty: Beginner to intermediate Danger 1: (No hazards)  Utility: 

September, 1999. Counting Atmospheric Ions
Cost:$100+ Difficulty: Intermediate; some special skills needed. Danger 2: (Minor injury possible)  Utility: 

August, 1999. Sun of a Gun
Cost:$0-100 Difficulty: Beginner to intermediate Danger 3: (Serious injury possible)  Utility: 

July, 1999. Detecting the Earth's Electricity
Cost:$100+ Difficulty: Intermediate; some special skills needed. Danger 2: (Minor injury possible)  Utility: 

June, 1999. Museum Secrets of Preserving Plants
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

May, 1999. Hot View of a Microscopic World
Cost:$0-100 Difficulty: Beginner to intermediate Danger 2: (Minor injury possible)  Utility: 

April, 1999. Detecting "Hot" Clouds
Cost:$0-100 Difficulty: Beginner to intermediate Danger 1: (No hazards)  Utility: 

March, 1999. Home-Made Precision Thermometer
Cost:$0-100 Difficulty: Intermediate; some special skills needed. Danger 3: (Serious injury possible)  Utility: 

February, 1999. Tackling the Triple Point
Cost:$0-100 Difficulty: Intermediate; some special skills needed. Danger 3: (Serious injury possible)  Utility: 

January, 1999. Taking the Earth's Magnetic Pulse
Cost:$100+ Difficulty: Intermediate; some special skills needed. Danger 2: (Minor injury possible)  Utility: 

top1998
 

December, 1998. Sorting Molecules with Electricity
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

November, 1998. Floating a Challenge
Cost:$100+ Difficulty: Advanced; special skills needed. Danger 1: (No hazards)  Utility: 

October, 1998. Spying on an Invisible World
Cost:$0-100 Difficulty: Beginner to intermediate Danger 1: (No hazards)  Utility: 

September, 1998. Spooling the Stuff of Life
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

August, 1998. Building a Consciousness of Streams
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

July, 1998. A Year for the Oceans
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

June, 1998. Waiter, There's a Hair in My Hygrometer
Cost:$100+ Difficulty: Beginner to intermediate Danger 1: (No hazards)  Utility: 

May, 1998. Detecting Subtle Tsunamis
Cost:$0-100 Difficulty: Intermediate; some special skills needed. Danger 1: (No hazards)  Utility: 

April, 1998. Experiments Out of Thin Air
Cost:$0-100 Difficulty: Advanced; special skills needed. Danger 3: (Serious injury possible)  Utility: 

March, 1998. The Pleasures of Pond Scum
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

February, 1998. Bird Watching By the Numbers
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

January, 1998. A Kitchen Centrifuge
Cost:$0-100 Difficulty: Beginner to intermediate Danger 3: (Serious injury possible)  Utility: 

top1997
 

December, 1997. Taking Back the Final Frontier
Cost:$100+ Difficulty: INTERMEDIATE; SOME SPECIAL SKILLS NEEDED. Danger 3: (Serious injury possible) Utility: 

November, 1997. Caught in a Wind Tunnel
Cost:$0-100 Difficulty: Beginner to intermediate Danger 1: (No hazards)  Utility: 

October, 1997. Recording the Sounds of Life
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

September, 1997. The Mysteries of Migrating Monarchs
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

August, 1997. Getting a Charge Out of Rain
Cost:$100+ Difficulty: Intermediate; some special skills needed. Danger 1: (No hazards)  Utility: 

July, 1997. How-to's of Butterfly Rookeries
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

June, 1997. Getting Inside an Ant's Head
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

May, 1997. When Hazy Skies Are Rising
Cost:$0-100 Difficulty: Beginner to intermediate Danger 1: (No hazards)  Utility: 

April, 1997. The Joys of Armchair Ornithology
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

March, 1997. Algorithm of the Gods
Cost:$0-100 Difficulty: Beginner to intermediate Danger 1: (No hazards)  Utility: 

February, 1997. A Picture Perfect Comet
Cost:$100+ Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

January, 1997. Catching a Comet By Its Tail
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

top1996
 

December, 1996. Dissecting the Brain with Sound
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

November, 1996. Much Ado about Nothing
Cost:$0-100 Difficulty: Intermediate; some special skills needed. Danger 3: (Serious injury possible)  Utility: 

October, 1996. Working in a Vacuum
Cost:$100+ Difficulty: Intermediate; some special skills needed. Danger 3: (Serious injury possible)  Utility: 

September, 1996. The Pleasures of Exploring Ponds
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

August, 1996. Detecting Micron-Sized Movements
Cost:$0-100 Difficulty: Intermediate; some special skills needed. Danger 1: (No hazards)  Utility: 

July, 1996. Covert Observations of Nesting Sparrows
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

June, 1996. Homemade Microgram Electrobalances
Cost:$0-100 Difficulty: Beginner to intermediate Danger 1: (No hazards)  Utility: 

May, 1996. Detecting Natural Electromagnetic Waves
Cost:$100+ Difficulty: Intermediate; some special skills needed. Danger 2: (Minor injury possible)  Utility: 

April, 1996. The New Backyard Seismology
Cost:$100+ Difficulty: Intermediate; some special skills needed. Danger 1: (No hazards)  Utility: 

March, 1996. Exploring Chemical Bonds
Cost:$0-100 Difficulty: Intermediate; some special skills needed. Danger 2: (Minor injury possible)  Utility: 

February, 1996. Growing Plants in Less Than One G
Cost:$0-100 Difficulty: Beginner to intermediate Danger 1: (No hazards)  Utility: 

January, 1996. Recording Nature's Sounds
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

top1995
 

December, 1995. Measuring the Metabolism of Insects
Cost:$0-100 Difficulty: Beginner to intermediate Danger 2: (Minor injury possible)  Utility: 

November, 1995. Measuring the Wind with Hot Metal
Cost:$0-100 Difficulty: Beginner to intermediate Danger 2: (Minor injury possible)  Utility: 

August, 1995. Detecting Signals with Noise
Cost:$0-100 Difficulty: Intermediate; some special skills needed. Danger 2: (Minor injury possible)  Utility: 

June, 1995. Computing Bouts of the Prisoner's Dilemma
Cost:$0-100 Difficulty: Beginner to intermediate Danger 1: (No hazards)  Utility: 

April, 1995. Computerized Restoration of Juvenile Art
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

February, 1995. Producing Light From a Bubble of Air
Cost:$0-100 Difficulty: Intermediate; some special skills needed. Danger 3: (Serious injury possible)  Utility: 

top1994
 

December, 1994. Measuring the Energy Drain on Your Car
Cost:$0-100 Difficulty: Intermediate; some special skills needed. Danger 3: (Serious injury possible)  Utility: 

October, 1994. Building an Electronic Neuron
Cost:$100+ Difficulty: Beginner to intermediate Danger 2: (Minor injury possible)  Utility: 

August, 1994. Scanning Underwater Surfaces
Cost:$100+ Difficulty: Intermediate; some special skills needed. Danger 2: (Minor injury possible)  Utility: 

June, 1994. Genetically Altering Escherichia Coli
Cost:$0-100 Difficulty: Beginner to intermediate Danger 2: (Minor injury possible)  Utility: 

April, 1994. The Kitchen As a Lab
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 2: (Minor injury possible)  Utility: 

February, 1994. Making a Mirror By Spinning a Liquid
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 2: (Minor injury possible)  Utility: 

top1993
 

December, 1993. Electronic Fireflies
Cost:$0-100 Difficulty: Beginner to intermediate Danger 1: (No hazards)  Utility: 

October, 1993. Making Fluids into Solids with Magnets
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

August, 1993. Circuits That Get Chaos in Sync
Cost:$0-100 Difficulty: Beginner to intermediate Danger 2: (Minor injury possible)  Utility: 

May, 1993. Mapping to Preserve a Watershed
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

March, 1993. Flight-Testing Fruit Flies
Cost:$0-100 Difficulty: Beginner to intermediate Danger 1: (No hazards)  Utility: 

January, 1993. Biodiversity in the Backyard
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

top1992
 

November, 1992. Sighting Cepheid Variables
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

September, 1992. Neurons for Computers
Cost:$0-100 Difficulty: Intermediate; some special skills needed. Danger 1: (No hazards)  Utility: 

July, 1992. Survival of the Fittest Bits
Cost:$0-100 Difficulty: Beginner to intermediate Danger 1: (No hazards)  Utility: 

May, 1992. Watching the Death of a Star
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

March, 1992. Seeing Infrared
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 2: (Minor injury possible)  Utility: 

January, 1992. How to Generate Chaos At Home
Cost:$0-100 Difficulty: Beginner to intermediate Danger 1: (No hazards)  Utility: 

top1991
 

November, 1991. Painting in Color Without Pigments
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 3: (Serious injury possible)  Utility: 

top1990
 

October, 1990. A Remote-Control Camera That Catches the Wind and Captures the Landscape
Cost:$0-100 Difficulty: Beginner to intermediate Danger 1: (No hazards)  Utility: 

August, 1990. How to Monitor Ultraviolet Radiation From the Sun
Cost:$0-100 Difficulty: Beginner to intermediate Danger 1: (No hazards)  Utility: 

June, 1990. Sunspots and How to Observe Them Safely
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 3: (Serious injury possible)  Utility: 

April, 1990. A Homemade Laser That Emits Powerful Bursts of Green and Yellow Light
Cost:$100+ Difficulty: Advanced; special skills needed. Danger 4: (POSSIBLY LETHAL!!)  Utility: 

February, 1990. When a Polymer Sheet Is Stretched, It May "Neck" Long Before It Snaps
Cost:$0-100 Difficulty: Easy; no special skills needed. Danger 1: (No hazards)  Utility: 

January, 1990. A Backyard Version of the Stirling Engine Can Be Built with Common Materials
Cost:$0-100 Difficulty: Intermediate; some special skills needed. Danger 1: (No hazards)  Utility: